Category Archives: Gaming News
The company added that the game’s impressive sales rate is the fastest that “any entertainment property, including video games and feature films,” has ever achieved.
“The [‘GTA V’] sales easily break the previous record set when Activision Blizzard Inc.’s ‘Call of Duty: Black Ops II’ hit $1 billion in worldwide sales in 15 days in December,” the Wall Street Journal’s Ben Fox Rubin wrote of the game’s sales rate. “In comparison, the blockbuster 2009 movie ‘Avatar,’ the highest-grossing film ever, reached $1 billion in 17 days.”
Take-Two CEO Strauss Zelnick said the company has been blown away by the outstanding reception the game has received thus far.
“We are incredibly proud of the extraordinary critical and commercial response to Grand Theft Auto V,” Zelnick said in the release.
Copies of “GTA V,” which has been met with rave reviews, have been flying off the shelves since the game’s long-anticipated launch Tuesday. According to earlier reports, the game raked in $800 million in just one day.
“Gears of War is developed by Epic Games, and they’ve been our partners for a long time on Xbox 360. You should ask Epic Games about what they want to do,” Spencer explained.
“We haven’t announced anything yet about Gears of War, but we hope to bring it to Xbox One in some form. However, there’s nothing more I can tell you at this time,” he added.
A number of high profile members of the original Gears of War development team have left Epic Games, such as Chris Wynn, Cliff Bleszinski and Rod Fergusson.
The most recent Gears of War was developed by Bulletstorm studio People Can Fly.
© Epic Games
Gears of War: Judgement
Released in March, Gears of War: Judgment is believed to have under-performed at retail.
Gears of War: Judgment is available now on Xbox 360.
The upcoming transition into a new generation of consoles is futzing with pre-order numbers for Call of Duty: Ghosts, according to CEO of Activision Publishing, Eric Hirshberg. During his company’s earnings call yesterday, Hirshberg noted that pre-orders for Ghosts are “well below the record-setting pace set by Call of Duty: Black Ops 2 last year,” and that the impending arrival of the PlayStation 4 and Xbox One are to blame.
“Our quantitative consumer research indicates that hesitation amongst past COD pre-orderers is primarily due to not knowing which platform they will be playing on, which is natural at this time in the console transition,” he said. Despite the lower pre-order numbers, Hirshberg noted that “other key engagement metrics,” such as the number of people playing per month and per day, the amount of DLC sales and community engagement, are all higher than previous years. He also added that pre-orders are more than double that of the original Call of Duty: Black Ops, which was last time Activision introduced a new Call of Duty sub-brand.
Activision isn’t the first publisher to cite next-gen consoles for lower pre-order numbers. EA Sports brand president Peter Moore recently made similar statements, reporting “softness” in pre-orders for current-gen sports titles as we get closer to the launch of the PS4 and Xbox One.
Microsoft has announced it will sell its first-party games on Xbox One for $59.99, which is the same price most new releases are currently sold for.
Microsoft representatives confirmed the price to both Polygon and Kotaku, though it’s worth noting this does mean titles published by third-parties could be sold for more.
While nothing official has been said about the price of PlayStation 4 games, Sony America CEO Jack Tretton suggested back in February that they too would be retailing for $60. He told CNBC, “We’re going to welcome free-to-play models, games from $0.99 up to those $60 games.”
Seeing as some retailers have been inviting pre-orders for up to $90 for a single game, it’s a big relief to have it confirmed that these were just placeholder prices and not the real deal.
“Absolutely; you can certainly plug an Xbox 360 in the back – that was one of my first questions when I heard about the [HDMI-in] feature,” he told a Reddit Games interviewer at E3.
He stopped short of explaining why you’d want to do that, but the inference from the question was that you might want to use the Xbox One UI, or perhaps make use of its multi-tasking while playing.
The same question covered plugging a Windows 8 PC in via HDMI-in port. “The answer is yes,” he said – a remark that seemed to cover both PC and set-top box input. It’s not specific confirmation but judging by the Xbox 360 compatibility there’s a good chance PCs will be too.
“It’s the only console right now that has HDMI-in, and it’s going to absolutely allow you to plug in your, for instance, your cable, your set-top box,” he said.
He looks a bit worn out. Also, ridiculous. And why is she singing?
Hryb tackled other thorny subjects such as how long Xbox One game licenses – your new Xbox games library – will last for. Will they outlive the Xbox One?
“We haven’t even started this generation so it’s kind of early to talk about the end of the generation. That’s certainly something that we would not do,” he said, referencing ending support at the end of the generation. “That’s not the way the system is designed – it’s designed for flexibility. Let’s get this system out there first.”
He also talked about bans. Now games are tied to licenses which are in turn tied to Xbox Live accounts, does being banned mean being withheld your game collection?
“Absolutely not,” Hryb answered definitively. “You will always have access to the games you’ve purchased.
To which the interviewer commented: “Yay.”
To which Hryb replied: “Yay – really? Come on! You had to expect that.”
“It’s safe to say we’re confident where we’re going. It’s also safe to say that gamers are going to love our vision of the future and what we’re going to offer for gaming.”
Larry “Major Nelson” Hryb
“Sony did WHAT?!”
He was pressed again about the 24-hour online DRM check that Xbox One carries out, and wheeled out a familiar line about flexibility and sharing games with your family.
“We think the upside of being connected … it’s really about the library and having access to your games anywhere you are – things you can’t really do today,” he said.
“We think it’s going to be more flexible for the future, and that’s kind of what Xbox One is all about – we’ve looked towards the future and said, ‘This is where the gaming industry is going and we want gamers to come with us on this journey which is going to unlock the amazing potential of these great gaming experiences as well as flexibility as I just described with the library. It’s one approach that we think is going to be infinitely more flexible.”
Hryb was confronted about Sony, too, and whether Microsoft would change anything following its rival’s combative showing at E3.
“I don’t think – we’re not going to change anything,” he answered. “We’re very happy with what we’ve done with Xbox One. Did you see the games on stage at our briefing? Did you see the exclusives? We’re really really proud of the system and the games that are coming out.”
He used Respawn’s Titanfall as an example of an exclusive and asked the interviewer if she’d seen it. She had, so he said: “OK. Enough said. Conversation over.”
Titanfall may yet become a PlayStation game, although it’s only on Xbox 360, Xbox One and PC for now.
“It’s safe to say we’re confident where we’re going,” Hryb wrapped up. “It’s also safe to say that gamers are going to love our vision of the future and what we’re going to offer for gaming.”
I’ve always been a big Tetris fan, and Tetris Blitz is a new twist to the class game. You have two minutes to clear as many lines as possible, but instead of the traditional gameplay of rotating and dropping each piece, Tetris Blitz gives you options for placement of the pieces. You simply tap the spot you want the piece to go, or cycle through more choices. There are also power-up in Tetris Blitz that help you rack up the points. Tetris Blitz is not traditional Tetris, but I’m enjoying this new, high-paced version.