Author Archives: GamerBlogtv
If you’ve played any Fortnite at all, then you’re well aware of how deadly the shotgun (particularly those of the pump-action variety) can be. If an enemy can get the drop on you from the high ground, a shotgun blast to the head can instantly drop you before you can so much as think about building some cover. The shotgun feels so powerful that not having one is effectively a guaranteed death in close-quarters combat – but Fortnite’s v4.3 patch deploying today is finally doing something about the shotty’s oppressive damage potential.
In terms of raw numbers, both the Pump Shotgun and the Tactical Shotgun are having their Headshot multiplier reduced from 2.5 to 2.0, and the Pump Shotgun gets the additional nerf of its damage reduced from 90/95 to 80/85.
Here’s what that means in practical terms: no more one-hit-kills if a shotgun hits your head when you’re at full health and full shield. The old damage multiplier resulted in 225 damage, enough to KO someone even if they had maximum defenses; now, the highest value of 170 damage from a headshot will still leave a shielded player with a chance to fight back instead of immediately losing. “With the recent equip time changes, Shotguns are being used more often than we like,” explains Epic Games in the v4.3 patch notes. “It’s something we’ve been keeping an eye on, but broadly speaking we feel Shotguns are a little too strong in their current state.”
The other big change – besides the addition of Bouncer Traps – is that traps are having their damage boosted back up after a recent nerf. In fact, they’re better now than they ever were: the damage was reduced from 125 to 75 a few weeks ago, and now it’s being buffed from 75 to 150. “We are going to lean more into improving [traps’] effectiveness,” says Epic. “We want this to add more ways for you to be potent in combat.” You’ve now got a lot more incentive to learn how to construct a deadly trap tower (like the one seen above) in record time, cackling as your enemies are impaled by a ceiling of spikes.
Lastly, the Fortnite’s limited-time jetpacks are going away come June 11, so if you want to rain down gunfire from the sky, now’s the time!
It seems like everyone has a car subscription service, with automakers like BMW, Volvo, Lincoln, Lexus and Mercedes offering up their vehicles Netflix-style. While we knew that Mercedes’ plan was set to go live in Nashville and Philadelphia this June, now we know the price of that sweet new ride. According to a report at Bloomberg, the app-based service will come in three tiers in the range of $1,095 to $2,995 per month.
The service, dubbed Mercedes-Benz collection, will include SUV’s, coupes, cabriolets and high-performance AMG cars, Bloomberg reports. All you need to get started is the app, a picture of your driver’s license and a $495 activation fee. Once you choose a vehicle at any given tier, you’ll get to drive it with no mileage restriction and receive insurance, vehicle maintenance and 24-hour roadside assistance. Other companies’ car subscriptions will cost between $600 (Volvo) and $2,000 (BMW and Porsche) per month, so this fits right into the same high-end category.
– source Engadget
Flytrap (Legendary) and Ventura (Epic)
Scoundrel (Epic) and Rapscallion (Epic)
Jumpshot (Rare) and Triple Threat (Rare)
Tendril (Rare) and Slam Dunk (Rare)
Nite Owl (Rare) and Starry Night (Rare)
Hang Time (Epic) and Venus Flyer (Rare)
Burgle Bag (Epic) and Strongbox (Epic)
Fortnite continues to evolve, and its developers are giving a sneak peek into some big new additions to the game coming in the near future on PS4, Xbox One, PC, and iOS. Following a big new content update that introduced jetpacks to the game, Epic Games has released its fifth State of Development as a window into future content, with tweaks to controllers, quality-of-life improvements, more Limited-Time Modes, and a new Playground mode that allows respawns on the way.
Playground is a Limited Time Mode that will load you into the Battle Royale map with an extended period of time to roam around the map. There will be increased resources, all treasure chests and ammo crates will be present, and friendly fire will be enabled, but with immediate respawns. We’ve also been promised there will be “Lloads of Llamas” on the way too.
Epic is tweaking controllers, as well. It says, following feedback about Builder Pro feeling inconsistent, it has made major improvements. The same goes for the Turbo Building feature, which should be faster and more enjoyable to use. An optional “aim assist” is coming for Edit Mode, which will pull your crosshair toward the closest square when you’re editing your buildings.
There are performance enhancements on the way: Epic is optimizing load times and is promising to boost server performance. As for gameplay, here are a few of the changes and additions on the way:
• Challenge Progress Notifications–Starting in v4.3 there will be in-match pop ups to highlight your challenge progress. Track what you’ve completed and plan out your strategy for the remainder of the match or your next one!
• In-world markers–Marking positions on the map is a great way to communicate with your squad, but often the marker on the compass isn’t enough to get you to your location. We’re investigating ways to display an in-world marker to allow for easier navigation around the island.
• Victory Royale screen–Getting a Victory Royale should be a memorable experience, and the victory screen should support that. We want to freshen up the celebration and make it a bit more rewarding.
• High-resolution mini map–The ability to zoom in on the map was added in a recent update, but the resolution of the image isn’t quite as good as we want it to be. Our goal is to capture the world with as many details as possible to make it easier when figuring out where you’re droppin’!
• Better Footstep and Vertical Audio–Our v4.2 update had some footstep audio improvements, where we added slightly more variation to above/below sounds. We recognize it’s still difficult to identify enemy position in high-density locations (such as Tilted Towers) and we’ll continue to iterate on this.
There are many more changes to Fortnite on the way, and you can check out the game’s latest State of Development for all the details. Meanwhile, read about the new additions and latest challenges that have just arrived in Fortnite’s 4.2 content update.
Epic is going big on professional competitive Fortnite play. The developer announced today that it will provide $100 million (!!!!!) in funding for Fortnite prize pools in the 2018-2019 season. In a brief blog post, Epic said it wants Fortnite competitive play to be “more inclusive” and focused on “the joy of playing and watching the game.”
“We’re getting behind competitive play in a big way, but our approach will be different,” Epic said. “We plan to be more inclusive, and focused on the joy of playing and watching the game.”
More details on the structure of tournaments and eligible platforms will be announced “in the weeks ahead,” so keep checking back with GameSpot for more.
This is a really big deal, in part because the $100 million prize is more than double the $38 million in total prize money that Valve’s Dota 2 paid out in 2017 across all of its tournaments, according to E-Sports Earnings (via CNBC). The International, which is Valve’s massive Dota 2 event, paid out the biggest prize pool in gaming history last year with almost $25 million for the single event. For another point of comparison, the inaugural Overwatch League tournament will pay out a total of $3.5 million in prize money for its entire season.
Fortnite brings in more than $1 million every single day from its mobile version alone, according to SensorTower; Epic makes even more money from the console and PC editions. The game is free, but players can spend real money on cosmetics (which do not impact gameplay whatsoever).
At E3, Epic will host a celebrity Fortnite video game tournament where celebrities and players will play Doubles matches together.-Source GameSpot*