LIMITED TIME MODE: FINAL FIGHT: TEAMS OF 20
Survive the countdown! The Storm Circles give players more room to hunt down opponents. The final circle triggers a countdown timer; when the time is up, the team with the most players remaining wins. In this LTM, teams can tie for the Victory Royale!
• Final Fight plays similar to standard Battle Royale, but instead of the Storm circles closing all the way, the Storm stops after the 3rd circle.
• When the circles have finished closing in, the final countdown timer will begin.
• The remaining teams will battle it out until the timer expires.
• The team with the most players remaining at the end of the timer wins!
• In the event of a tie, the two (or more) teams tied for the lead win the match.
WEAPONS + ITEMS
• Stink Bomb added.
◦ Creates a stinky cloud that deals 5 damage every half-second within the cloud.
◦ 9-second duration.
◦ Epic rarity.
◦ Can be found from floor loot, chests, and Vending Machines.
◦ Loot in stacks of 3 with a maximum stack of 5.
• Increased the reload time of the Rocket Launcher based on rarity.
◦ Rare from 2.3 seconds to 2.8.
◦ Epic from 2.185 seconds to 2.66.
◦ Legendary from 2.07 to 2.52.
• The maximum number of unloaded Rocket Ammo that can be held has been changed to 12.
• Enemy built structures are no longer lit up by the thermal scope.
• Cozy Campfires are now lit by the thermal scope.
• Back Bling no longer appears detached from players at a distance.
• Fixed the two intersecting busses on the starting island.
• Fixed performance issues on Switch related to frequently called time functions during gameplay (especially when skydiving).
• Level streaming optimization to smooth out some hitches during skydiving on Switch.
• The music for the Fresh emote has been re-added.
• Fixed attenuation of Supply Drop opening sound so it doesn’t sound like it’s right next to players even if it’s opened far away.
• The Clinger explosion sound now plays properly if detonated directly next to you on iOS/Switch platforms.
• Added the “Net Debug Stats” HUD UI option for Xbox.
• Fixed a crash that could happen after buying items in the Item Shop.
• When using styleable outfits, your last saved version will always appear in the locker preview.
SAVE THE WORLD
MISSIONS + SYSTEMS
• Fixed an issue which could block progression where the Chrome Husky would no longer spawn if the Magnets! quest was completed. Players who were blocked will now be unblocked with this fix.
• New Constructor Demolitionist: 8-Bit Demo added to the Event Store.
◦ Available Wednesday, June 20 at 8pm ET.
If you’ve played any Fortnite at all, then you’re well aware of how deadly the shotgun (particularly those of the pump-action variety) can be. If an enemy can get the drop on you from the high ground, a shotgun blast to the head can instantly drop you before you can so much as think about building some cover. The shotgun feels so powerful that not having one is effectively a guaranteed death in close-quarters combat – but Fortnite’s v4.3 patch deploying today is finally doing something about the shotty’s oppressive damage potential.
In terms of raw numbers, both the Pump Shotgun and the Tactical Shotgun are having their Headshot multiplier reduced from 2.5 to 2.0, and the Pump Shotgun gets the additional nerf of its damage reduced from 90/95 to 80/85.
Here’s what that means in practical terms: no more one-hit-kills if a shotgun hits your head when you’re at full health and full shield. The old damage multiplier resulted in 225 damage, enough to KO someone even if they had maximum defenses; now, the highest value of 170 damage from a headshot will still leave a shielded player with a chance to fight back instead of immediately losing. “With the recent equip time changes, Shotguns are being used more often than we like,” explains Epic Games in the v4.3 patch notes. “It’s something we’ve been keeping an eye on, but broadly speaking we feel Shotguns are a little too strong in their current state.”
The other big change – besides the addition of Bouncer Traps – is that traps are having their damage boosted back up after a recent nerf. In fact, they’re better now than they ever were: the damage was reduced from 125 to 75 a few weeks ago, and now it’s being buffed from 75 to 150. “We are going to lean more into improving [traps’] effectiveness,” says Epic. “We want this to add more ways for you to be potent in combat.” You’ve now got a lot more incentive to learn how to construct a deadly trap tower (like the one seen above) in record time, cackling as your enemies are impaled by a ceiling of spikes.
Lastly, the Fortnite’s limited-time jetpacks are going away come June 11, so if you want to rain down gunfire from the sky, now’s the time!
It seems like everyone has a car subscription service, with automakers like BMW, Volvo, Lincoln, Lexus and Mercedes offering up their vehicles Netflix-style. While we knew that Mercedes’ plan was set to go live in Nashville and Philadelphia this June, now we know the price of that sweet new ride. According to a report at Bloomberg, the app-based service will come in three tiers in the range of $1,095 to $2,995 per month.
The service, dubbed Mercedes-Benz collection, will include SUV’s, coupes, cabriolets and high-performance AMG cars, Bloomberg reports. All you need to get started is the app, a picture of your driver’s license and a $495 activation fee. Once you choose a vehicle at any given tier, you’ll get to drive it with no mileage restriction and receive insurance, vehicle maintenance and 24-hour roadside assistance. Other companies’ car subscriptions will cost between $600 (Volvo) and $2,000 (BMW and Porsche) per month, so this fits right into the same high-end category.
– source Engadget
Flytrap (Legendary) and Ventura (Epic)
Scoundrel (Epic) and Rapscallion (Epic)
Jumpshot (Rare) and Triple Threat (Rare)
Tendril (Rare) and Slam Dunk (Rare)
Nite Owl (Rare) and Starry Night (Rare)
Hang Time (Epic) and Venus Flyer (Rare)
Burgle Bag (Epic) and Strongbox (Epic)
Fortnite continues to evolve, and its developers are giving a sneak peek into some big new additions to the game coming in the near future on PS4, Xbox One, PC, and iOS. Following a big new content update that introduced jetpacks to the game, Epic Games has released its fifth State of Development as a window into future content, with tweaks to controllers, quality-of-life improvements, more Limited-Time Modes, and a new Playground mode that allows respawns on the way.
Playground is a Limited Time Mode that will load you into the Battle Royale map with an extended period of time to roam around the map. There will be increased resources, all treasure chests and ammo crates will be present, and friendly fire will be enabled, but with immediate respawns. We’ve also been promised there will be “Lloads of Llamas” on the way too.
Epic is tweaking controllers, as well. It says, following feedback about Builder Pro feeling inconsistent, it has made major improvements. The same goes for the Turbo Building feature, which should be faster and more enjoyable to use. An optional “aim assist” is coming for Edit Mode, which will pull your crosshair toward the closest square when you’re editing your buildings.
There are performance enhancements on the way: Epic is optimizing load times and is promising to boost server performance. As for gameplay, here are a few of the changes and additions on the way:
• Challenge Progress Notifications–Starting in v4.3 there will be in-match pop ups to highlight your challenge progress. Track what you’ve completed and plan out your strategy for the remainder of the match or your next one!
• In-world markers–Marking positions on the map is a great way to communicate with your squad, but often the marker on the compass isn’t enough to get you to your location. We’re investigating ways to display an in-world marker to allow for easier navigation around the island.
• Victory Royale screen–Getting a Victory Royale should be a memorable experience, and the victory screen should support that. We want to freshen up the celebration and make it a bit more rewarding.
• High-resolution mini map–The ability to zoom in on the map was added in a recent update, but the resolution of the image isn’t quite as good as we want it to be. Our goal is to capture the world with as many details as possible to make it easier when figuring out where you’re droppin’!
• Better Footstep and Vertical Audio–Our v4.2 update had some footstep audio improvements, where we added slightly more variation to above/below sounds. We recognize it’s still difficult to identify enemy position in high-density locations (such as Tilted Towers) and we’ll continue to iterate on this.
There are many more changes to Fortnite on the way, and you can check out the game’s latest State of Development for all the details. Meanwhile, read about the new additions and latest challenges that have just arrived in Fortnite’s 4.2 content update.